## SVGAni - A simple, manual SVG animation tool
## Version 1.0 - 2009-05-21
## 
## For details about the necessary modifications to the SVG input file,
## and the format of the svgani.settings file, please visit:
## http://www.mbeckler.org/inkscape/svgani/
##
## Written by Matthew L Beckler - matthew at mbeckler dot org
##
## lines starting with '#' will be ignored.
## Sections are denoted by [section_name].

[general]
## This is the input SVG filename:
input_svg_filename: ball_modified.svg

## This is the base of the output filename, and will be appended with
## a four-digit image number, followed by .png
## Example: 'frame_' will become 'frame_0000.png', 'frame_0001.png', etc.
output_png_basename: frame_

## The size of the output images, in pixels.
output_width: 100
output_height: 100

## Do you want the output images converted to gif?
## (requires the ImageMagick utility 'convert')
convert_to_gif = True

## How many phases of animation. If your animation becomes more complex than
## can be handled by creative use of the index variable, then you can have 
## multiple phases. Each phase needed must have a corresponding section below
## with names like [phase_0000], [phase_0001], etc.
num_phases: 2

## If enabled, svgani will draw a nice progress bar. If your terminal doesn't
## support fancy ANSI terminal codes (most do), then you might want to disable
## the progress bar.
draw_progress: true 

## If you need to use more fancy kinds of functions in your eval strings,
## such as the math module, you can specify any required modules as a
## space-separated list here. Leave it empty (but not commented-out) if
## you don't need to import any extra modules.
modules: math





[phase_0000]
## There is a variable called 'index'. These values control how index
## is changed from one image to the next. Steps should be an integer,
## but the other two can be either integers or decimals.
index_start: 0
index_end: 255
steps: 52

## Inside each phase's definition, the lines are of the following format:
## search_string: replacement_string
## All instances of search_string will be replaced with the result of calling
## python's eval() function on replacement_string
ball_fill_color: "%02X%02X%02X" % (index,0,0)





[phase_0001]
## Phase index controls:
index_start: 255
index_end: 0
steps: 52
## Replacements to make:
ball_fill_color: "%02X%02X%02X" % (index,0,0)

